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Landel's Institute: A Primer

As there has been an announcement that new patients are arriving, this is my usual introduction to the institute. I hope it proves helpful.

One important addendum: On Sundays, 'visitors' come to see some 'patients' here. These 'visitors' are from the staff's patient files. They will likely look like someone important to you at home - a friend, relative, or loved one - but there's been discussion as to whether or not they're the real person brainwashed or an actor. Regardless, be on your guard and be careful.

Also, last night's events may render some portions of this information inaccurate. If that is the case, later today, I'll post an update.



First, and most importantly: Do not go out alone at night, even if you are an extremely skilled fighter. There are monsters here that can and will kill you; be wary and be careful. It's best to go out as part of a team.

Second, though no less important than the first: Everything the staff members tell you is a lie. Your name, your history, and your "family" are all lies if the staff tells you about them. (I've heard rare cases of patients being called by their actual names, but this doesn't seem to be a widespread occurrence.) Trust your own memories.

Third, we have a little monster problem on our hands at night. This is why you should not go alone at night. Take heed of what other patients have noted about the monsters. This information is being compiled and is posted to the bulletin board on a regular basis. If you see something that hasn't been detailed there, please contribute, so that we have a fuller picture of what we're up against.

Fourth, we're all from different "worlds" and different timelines. No one, save Martin Landel, who runs this place, knows how or why we were brought here.

Fifth: If you need company at night, it's best to contact one of the club leaders. Homura-san leads the History Club, Maes Hughes leads the Cooking Club, and Hinamori-san and Matsumoto-san co-lead the Arts and Crafts Club. They post here regularly regarding their missions and how they can be reached. A full list of clubs has also been collected here, if you would like to meet with them.

Sixth: Take note of your "name" and room number and give it to your allies. The staff members take people at night for what's known as a "CM-US Trial", where you're at their mercy. These have been announced over the intercom system; knowing your name can help others find you.*

Seventh: Patients have been known to be controlled by the staff at night, in a process known as 'Special Counseling'. Your friends can and will attack you if this happens; be careful and be cautious.

Eighth: The voice on the radio...while I would like to say that the current voice is as trustworthy as its predecessor's, I'm afraid evidence is mounting that this isn't the case. It's still a good idea to take the radio with you at night, but be cautious when following its clues.

Ninth: It's possible for allies to go missing here. We don't know what happens in this case, but there has been a distinct pattern to the disappearances. If someone you know begins to sleep more than is usual for them, or has gaps in their memory, you may want to keep an especially close eye on them, as both of these have occurred quite often with people that have disappeared.

Tenth: It's also possible for people that have been here before to reappear. We don't know how or why, but when this happens, the person may have no memory of their previous stay.

Eleventh: Some areas of the Institute are more dangerous than others after night falls. In particular, the Sun Room seems to be dangerous, as does the basement, courtyard area, and the animal containment room.

Twelfth: I've heard cases of 'powers', whatever they may be where you're from, not working the same way they would in one's home world. Take this as you will.

Thirteenth: It's possible to leave the Institute grounds at night; however, the monsters outside the grounds are more dangerous than the ones within.



Fourteenth: Watch your back.

And finally, [Copies of the roof map, first-floor map, and second-floor map are tacked here, with a note saying, "Please leave the maps here for other patients to copy."]


-- M.E.

* At one time, there was a list of patients' names being collected. However, the person behind the list deemed it too dangerous to keep it posted in such a public forum.

[OOC: If any changes need to be made to the maps, please contact me.]

[identity profile] toobothersome.livejournal.com 2009-08-10 12:29 am (UTC)(link)
What happens if a patient refuses to see a visitor? No violence, no arguing, just a simple and calm 'nope, not going to happen?'

They can't really carry you in there. If they did use force, you could just respond in kind, and if you didn't back down you'd end up in some kind of solitary confinement...right?

[identity profile] toobothersome.livejournal.com 2009-08-10 01:29 am (UTC)(link)
It doesn't sound like it could end well either way.

So someone's tried to get out of this before?

[identity profile] razmaspaz.livejournal.com 2009-08-10 07:05 am (UTC)(link)
...what the hell kind of place is this?

[identity profile] haplesstracker.livejournal.com 2009-08-10 03:21 pm (UTC)(link)
Twelfth: And some of us keep them when we shouldn't. Me and Lord some other people have heightened sensory abilities even when we're in regular human bodies. It's not nearly as jacked up as my normal set, but it's still better than a human's.
diamondstorm: (neutral)

[personal profile] diamondstorm 2009-08-29 03:43 am (UTC)(link)
Agreed. That seems to be a general consensus, I've found.

[totally posted before dinner]

[identity profile] udo-retrovirus.livejournal.com 2009-08-29 03:40 am (UTC)(link)
You know, I've heard bits and pieces about the basement, but do we have any good details on it?
diamondstorm: (discuss)

[personal profile] diamondstorm 2009-08-29 03:44 am (UTC)(link)
What exactly are you looking for? It's basic knowledge that it seems to play like a game--there are puzzles and riddles to solve within.

[identity profile] udo-retrovirus.livejournal.com 2009-08-29 03:54 am (UTC)(link)
I hadn't heard that part of it. I've mostly just heard that it's really dangerous, but...how do you even get there?
diamondstorm: (rehashing)

[personal profile] diamondstorm 2009-08-29 03:57 am (UTC)(link)
It is dangerous. It's all but impossible without a group, and the more capable members there are, the better your chances will be. As for the how, it's in the kitchen. Through the... freezer, I believe, but I personally don't know more than that. There may be a secret door inside.

[identity profile] udo-retrovirus.livejournal.com 2009-08-29 04:00 am (UTC)(link)
Good to know. And what's that about puzzles and riddles? What kinds of puzzles?
diamondstorm: (listen)

[personal profile] diamondstorm 2009-08-29 04:04 am (UTC)(link)
I hesitate to answer, because again, I haven't been there personally. There are challenges to overcome, both dangerous and ones that involve cleverness. Truthfully, if you're going there, would you mind telling me what you find? It would be beneficial.

[identity profile] udo-retrovirus.livejournal.com 2009-08-29 04:08 am (UTC)(link)
Will do. I dunno if I'll be going tonight or not, but I at least wanted to get an idea of what might be waiting down there.
diamondstorm: (acceptance)

[personal profile] diamondstorm 2009-08-29 04:20 am (UTC)(link)
I'm Renamon, if you find out anything.

[identity profile] udo-retrovirus.livejournal.com 2009-08-29 04:24 am (UTC)(link)
Rubedo. Is this the best way to get a hold of you, or would you want me to find you in person instead?
diamondstorm: (interesting)

[personal profile] diamondstorm 2009-08-29 04:26 am (UTC)(link)
I'm easily reached through here, but if you do gain details, I'd like to meet in person if possible.

[identity profile] udo-retrovirus.livejournal.com 2009-08-29 04:43 am (UTC)(link)
Okay. Then I'll get your attention here, if I do, and we can go from there.
diamondstorm: (wait)

[personal profile] diamondstorm 2009-08-29 04:44 am (UTC)(link)
Understood.