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Landel's Institute: A Primer.

I've taken to posting this information every few days, as new patients come in. I welcome any productive additions.

-- M.E.



First, and most importantly: Do not go out alone at night, even if you are an extremely skilled fighter. There are monsters here that can and will kill you; be wary and be careful. It's best to go out as part of a team.

Second, though no less important than the first: Everything the staff members tell you is a lie. Your name, your history, and your "family" are all lies if the staff tells you about them. (I've heard rare cases of patients being called by their actual names, but this doesn't seem to be a widespread occurrence.) Trust your own memories.

Third, we have a little monster problem on our hands at night. This is why you should not go alone at night. Take heed of what other patients have noted about the monsters. There is information about them here; to my knowledge, this is the most updated version of the list.

Fourth, we're all from different "worlds" and different timelines. No one, save Martin Landel, who runs this place, knows how or why we were brought here.

Fifth: If you need company at night, it's best to contact one of the club leaders. Homura-san leads the History Club, Maes Hughes leads the Cooking Club, and Hinamori-san and Matsumoto-san co-lead the Arts and Crafts Club. They post here regularly regarding their missions and how they can be reached.

Sixth: Take note of your "name" and room number and give it to your allies. The staff members take people at night for what's known as a "CM-US Trial", where you're at their mercy. These have been announced over the intercom system; knowing your name can help others find you.*

Seventh: Patients have been known to be controlled by the staff at night, in a process known as 'Special Counseling'. Your friends can and will attack you if this happens; be careful and be cautious.

Eighth: The voice on the radio...while I would like to say that the current voice is as trustworthy as its predecessor's, I'm afraid evidence is mounting that this isn't the case. It's still a good idea to take the radio with you at night, but be cautious when following its clues.

Ninth: It's possible for allies to go missing here. We don't know what happens in this case.

Tenth: [Copies of the roof map, first-floor map, and second-floor map are tacked here, with a note saying, "Maps courtesy of the Arts and Crafts Club, with the exception of the roof map, provided originally by the first voice on the radio - please leave them here for other patients."]

Eleventh: Some areas of the Institute are more dangerous than others after night falls. In particular, the Sun Room seems to be dangerous, as does the basement, courtyard area, and the animal containment room.

Twelfth: I've heard cases of 'powers', whatever they may be where you're from, not working the same way they would in one's home world. Take this as you will.

Thirteenth: It's possible to leave the Institute grounds at night; however, the monsters outside the grounds are more dangerous than the ones within.

Finally: Watch your back.

-- M.E.

* At one time, there was a list of patients' names being collected. However, the person behind the list deemed it too dangerous to keep it posted in such a public forum.

[identity profile] emotionl4arobot.livejournal.com 2009-02-15 06:08 am (UTC)(link)
[the entire note, if it can be called that, is just half-started words, harsh strikes, and ink blots.]

[identity profile] whos-da-man.livejournal.com 2009-02-15 06:09 am (UTC)(link)
I take it you got it then. If you're wondering, girls' danger zones include their breasts, but you ly figured that out already.

[identity profile] emotionl4arobot.livejournal.com 2009-02-15 06:30 am (UTC)(link)
[this note is hesitantly written]

.....I suppose I should thank you for providing this information. Rest assured that I don't require any more.

[identity profile] whos-da-man.livejournal.com 2009-02-15 06:34 am (UTC)(link)
No problem, man. Just beware the Courtyard of Badtouch. The things that badtouch you there are like non-coporeal.

[identity profile] emotionl4arobot.livejournal.com 2009-02-15 06:37 am (UTC)(link)
...I'm going to regret this, but what are you talking about? Non-corporeal? Were you... attacked by some form of illusion or hologram?

[identity profile] whos-da-man.livejournal.com 2009-02-15 06:38 am (UTC)(link)
I call her Invisi-girl. Sometimes you can see her, sometimes you can't. She's a whole lot touchy-feely and then tried to smother you with kisses. Seriously, like stealing your breath.

[identity profile] emotionl4arobot.livejournal.com 2009-02-15 07:14 am (UTC)(link)
Hmm, someone with a cloaking device most likely. Or perhaps the power of invisibility...

Thank you for the information.

[identity profile] whos-da-man.livejournal.com 2009-02-15 07:15 am (UTC)(link)
She kinda reminded me of a ghost. Kinda cute when you could see her and she wasn't trying to eat your soul.

[identity profile] emotionl4arobot.livejournal.com 2009-02-15 07:25 am (UTC)(link)
Oh, phasing ability. I know someone with that particular power, but she isn't the type to do something like that.

[identity profile] whos-da-man.livejournal.com 2009-02-15 07:25 am (UTC)(link)
Did she use wind stuff too? It was like she was a ghost-cloud-chick.

[identity profile] emotionl4arobot.livejournal.com 2009-02-15 07:40 am (UTC)(link)
No, that wasn't in her power set. But that isn't to say another might not have that ability.